General rebalancing/difficulty tweaks


Hi everyone!

After some preliminary testing, I've gotten some feedback that the core mechanics in CitD are too difficult. The biggest fear I had when developing this game was whether I would convey the combat mechanics accurately; more specifically, the ping system and deducing where enemies were hiding. I wanted to give the player enough tools to feel like they have a fighting chance while still teetering each encounter on the edge to keep the game tense and engaging.

Unfortunately, I think I may have tipped the balance a bit too far in the difficult direction, so I'm going to jump back into the game and see what I can enhance to make the combat shine. Expect some changes in the coming weeks!

Files

citd.7z 27 MB
20 days ago

Get Crystals in the Dark

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