General rebalancing/difficulty tweaks
Crystals in the Dark » Devlog
Hi everyone!
After some preliminary testing, I've gotten some feedback that the core mechanics in CitD are too difficult. The biggest fear I had when developing this game was whether I would convey the combat mechanics accurately; more specifically, the ping system and deducing where enemies were hiding. I wanted to give the player enough tools to feel like they have a fighting chance while still teetering each encounter on the edge to keep the game tense and engaging.
Unfortunately, I think I may have tipped the balance a bit too far in the difficult direction, so I'm going to jump back into the game and see what I can enhance to make the combat shine. Expect some changes in the coming weeks!
Files
citd.7z 27 MB
20 days ago
Get Crystals in the Dark
Crystals in the Dark
Listen to the crystals and survive the darkness!
Status | Released |
Author | jerepengu |
Genre | Adventure |
Tags | 2D, Atmospheric, Horror, Pixel Art, Short, Singleplayer, Spooky |
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